Well i'm afraid thats not the case anymore. So a virtue is more often than not a sign that the rest of your run is going to be pretty easy. It's not really something you can rely on, but one character having a virtue tends to mostly counteract the negative stress effect of another character having most afflictions in addition to the buff. I've had runs where 2-3 characters all got virtues before. Seems much higher than that, about 25% in my experience. I'd say it has a base chance of maybe 5-10%. I believe it also effectively makes you immune to death by stress, since every time you hit 100 stress you get the virtue again. This immediately drops the character's stress to about 30, plus they get extra bonuses like free healing or stress relief for the party. Characters with lower level than the dungeon they are in get a virtue chance penalty of 5 per level difference except when the difference is 6 (level 0 characters in the Darkest Dungeon) then the penalty is 33. Sometimes, when you hit 100 stress, the opposite happens, and you get a virtue. Nasty thing like masochist where you do damage to yourself and stress the party. I went with my usuall cove setup, PD - Occ - BH- MAA. So after i completed the dungeon i gave it more thinking. Went in, first corridor she steps on a trap, instant 100 stress. Originally posted by aaron.m.barlow:When you hit 100 stress, you usually get an affliction. Bringing her total virtue to at least 50, if counting base chance is 10, although i believe its higher, i took worse case scenario. Ancestors Candle: +15 DMG/+2 SPD/+5 Dodge if torch is above 50, +10 Stress Damage (Hot Find) Ancestors Tentacle Idol: +25 Virtue Chance Ancestors Scroll.
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